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International Journal of Information Technology & Computer Science ( IJITCS )

Abstract :

This paper is a case study of teaching the usability of interfaces. The students of the computer science learn how to design a prototype of an interface for ticket vending machines. Paper prototyping is used as a tool to prepare a mockup prototype. The prototype is tested according to several scenarios of usage. Finally, working interactive digital prototypes are built using dedicated software and hardware tools. Students work in teams in all stages of these projects. As a result, the computer science students develop practical skills in general designing of interfaces, team work, and creative use of analog techniques for fast development of interactive front panels.

Keywords :

:usability of interfaces; paper mockups; prototyping

References :

  1.   C. Snyder, Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces. San Francisco, CA: Morgan Kaufmann, 2003.
  2.   C. E. Frank, D. Naugler, and M. Traina, “Teaching user interface prototyping,” J. Computing Sciences in Colleges, vol. 20, pp. 66-73, June 2005.
  3.   M. Ostoja-Chyżyńska, “Masshiro” - social wireframing in tangible tabletop interface environment using augmented reality. Warsaw, Poland: Polish-Japanese Institute of Information Technology, 2013 [M.Sc. thesis, in Polish].
  4.   H. Ishii, “The tangible user interface and its evolution,” Commun. ACM - Organic user interfaces, vol. 51, pp. 32-36, June 2008.
  5.   R. Barbachowski, Color in user interfaces [in Polish]. Warsaw, Poland: Polish-Japanese Institute of Information Technology, 2009 [M.Sc. thesis]

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