Scholars believe that for learning a new language successfully an optimal situation is required. Brown (2001)  has enumerated several principles that a successful classroom should be imbued with; one of these principles that plays an integral role in second language education is self-confidence. Based upon current studies one of the best avenue for augmenting self-confidence with learners is providing an atmosphere where language learners can attain their self-confidence step by step; of best avenue recently has been accentuated is Tasked based language teaching (TBLT) where not only the seeds of self-confidence can be implanted within learners but the gradual progress of self-confidence can be programed through an easy to difficult task. Recently researchers believe that there are many similarities between videogame and Tasked based Language teaching (TBLT), For instance, Rapeepisarn, Wong, Fung and Khine (2008) , expounded that various game genres can be used to target different learning objectives. For example, role play games, strategy games or simulations can be used to integrate skills in holistic problem-solving activities. What is more, According to Franciosi (2011)  in terms of flow theory videogame provides the optimal situation for engagement and participation. In order to gather data 5 Iranian EFL learners who were well-acquainted with videogame were interview. The analysis of data indicates that videogame can positively nurture self-confidence within Iranian EFL language learner .Also, results display that some sense of automaticity and motivation is fostered within learners along with self-confidence.
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