International Journal of Information Technology & Computer Science ( IJITCS )
Users of 3D virtual worlds synchronously interact in 3D spaces through their avatars and converse in real time through gestures, audio and text-based (chat and instant messaging) communication. Modeling or designing the main learning activities in 3D environment is more complicated. There are different issues involved in stopping collaboration among students in the online environment. For example, the variety and kinds of goals for online collaboration, the complexity of assessing both individual and group behaviors and collaboration on assessment itself. This has been reported by different faculty members of computer science studies in which students’ process low use of the 2D environment such as MOODEL. As such, we reviewed the current issues associated with students in learning computer programming. A Second Life was designed for fulfilling these needs. The main study is reported at the end of this paper.
: Second Life, 3D virtual world, programming learning .
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