Untitled Document
You are from : ( )  
Untitled Document
Untitled Document

International Journal of Information Technology & Computer Science ( IJITCS )

Abstract :

It is around two decades using mobile games and design issues are somehow well realised and and well-orgenised, but a few research are presented on the design issues to prevent current problems due to playing mobile games. Players are doing some efforts to achieve the aim but they must obey the rules that game developers are assigned. However mobile games are developed for entertain, fun and pleasure, but the game developers should not only focused on this aspect. This paper reviews the main advantages and shortcomings of highlighted mobile games to overcome the issues that prevent a mobile game to be success. Through this review we reveal not only the parameters that should be taken into account to make the games successful but also to highlight some issues that societies are suffering form them. Proposing some points to be considered by mobile games’ developers for enhancing the usage of them is the highlighted part of this investigation. We hope Game developers can take these parameters into consideration to save energy of children who are constantly involved with these video games. The main contributions of this paper is to keep maintain the trade-off between having successful games for game developers and improving the mobile games; quality for children to enhance their abilities while they are involved with this part of life .

Keywords :

: movile games, comuter games, video games, implication of mobile games

References :

  1. Chehimi, Fadi, Paul Coulton, and Reuben Edwards. "Evolution of 3D games on mobile phones." Mobile Business, 2005. ICMB 2005. International Conference on. IEEE, 2005.
  2. Durkin, K., & Barber, B. (2002). Not so doomed: Computer game play and positive adolescent development. Applied Developmental Psychol- ogy, 23, .373-392
  3. Gunter, B. (1998). The effects of video games on children: The myth unmasked. London: sheffield Academic press.
  4. Antonietti, A., & Mellone, R. (2003). The difference between playing games with and without the computer: A prelimnary review. Journal of Psychology, 137(2), 133- 144
  5. Griffiths, M. D., & Hunt, N. (1998). Dependence on Computer games by adolescents. Psychological Reports, 475-480 ,82
  6. Kolivand, Hoshang, and Mohd Shahrizal Sunar. ”An overview on base real-time hard shadow techniques in virtual environments.” TELKOM- NIKA Telecommunication, Computing, Electronics and Control 10, no. 1 (2012): 171-178.
  7. Kelly ”warned of dark actors’ games”. BBC News. 19 July 2003. Retrieved 1 May 2010.
  8. http://en.wikipedia.org/wiki/David Kelly (weapons expert)
  9. http://www.stephen.com/collage/bio.html
  10. Chehimi, F., Coulton, P., & Edwards, R. (2008). Evolution of 3D mobile games development. Personal and Ubiquitous Computing, 12(1), 19-25.
  11. Kolivand, H., & Sunar, M. S. (2014). Covering photo-realistic properties of outdoor components with the effects of sky color in mixed reality. Multimedia Tools and Applications, 1-20.
  12. Liljedal, Anders. Design implications for context aware mobile games, 2002.
  13. Ardito, C., Buono, P., Costabile, M. F., Lanzilotti, R., & Pederson, T. (2007, September). Mobile games to foster the learning of history at archaeological sites. In Visual Languages and Human-Centric Computing, 2007. VL/HCC 2007. IEEE Symposium on (pp. 81-86). IEEE

Untitled Document
Untitled Document
  Copyright © 2014  IJITCS.  All rights reserved. IISRC® is a registered trademark of IJITCS Properties.